The music industry has gone through an abundance of changes over the last few years. Not only did several high street retailers (Music Zone and Fopp for example) collapse, but there was a significant decline in the sale of recorded music in the United Kingdom (UK physical retail format down £182m in 2006 (BPI, 2007).
With the advent of internet downloading, file-sharing, and the unbundling of album tracks for individual sale, the meaning of the charts has been transformed completely. Industry players are now we left wondering where the future sales in music live. Many suggest the future for the United Kingdom Music Industry lies in music subscription services and others feel the a la carte model is best suited to the current state of the music consumer market. However, neither of these services, even if they joint together as a model, are the future of music sales as they both ultimately fail to deliver what consumers really want: complete freedom and choice, only attainable through a model of mass customisation.
The ‘a la carte’ option, or the concept of unbundling albums into single track purchase options, was made available in the United Kingdom by iTunes in 2004 (BPI Online, 2008). iTunes has since managed to control a monopoly in this market for the past four years, overtaking Amazon and target in the USA to become the third largest music retailer worldwide (IFPI, 2008). Itunes offers a catalogue of over six million songs to UK consumers (iTunes, 2008). While sales of digital music still only represents 15% of the total value of the music sales in the UK, and have yet to make up for the drop in overall music industry sales, digital single track purchases are on the rise, and grew by over 48% in 2007 in the UK alone (IFPI, 2008). The singles market is now dominated by sales through digital and mobile platforms, with over 90% being sold in this way (BPI, 2008). A reported 8% of internet users in UK also claimed to be regular single track buyers according to Jupiter research in 2006 (BPI, 2007), which is the highest rate in Europe. Since the emergence and success of iTunes, other companies have been close on their trail, working with record labels and independent artists in an attempt to get together a large enough catalogue to enter into the digital music market. The result has been new a la carte and album offerings at comparable prices from other UK players such as Napster Digital, Wippit, Virgin Digital, Tesco Download HMV, eMusic and Ministry of Sound to name a few (BPI Online, 2008) (See Appendix 1.1 for a full list of legal music services in the United Kingdom).
Some of the Pros and Cons of a la carte services are listed below.
Pros:
Users who purchase via this method ‘own’ the music they buy and have the ability to put there music on portable devices and back it up (Vance, 2005)
Consumers can buy selected tracks from an album without having to purchase the whole album, allowing them flexibility to own exactly the tracks they want to own (Orlowski, 2007).
Provide better quality downloads and ‘extras’ included in the single track fee (BPI, 2007).
Cons:
Highly disposable nature of much popular music in recent years makes a la carte purchases an expensive habit to have (Smith, 2005).
DRM free tracks were only recently made available, however they are still scarce and ‘free’ illegal downloads are still being made available (Resnikoff, 2007)
People still buy physical formats. Around 85% of music industry sales world-wide are still derived from non-digital formats. This means a la cart services are all competing for 15% of all music sales in 2007 (IFPI, 2007).
Music Subscriptions Services
Music subscription services, as opposed to a la carte services, offer a music library of songs to users in exchange for set monthly fee or annual fee (Gruber, 2006). When music subscription services first came out, users were able to download or stream music onto their PC but were unable to transfer the music to hand held devices such as mp3 players and mobile phones. Recent advancements in several of the services however, now allow consumers to take their music with them (but for a premium price monthly price). Mobile based subscription services are popping up as well, such as Music Station, which allows consumers more flexibility with their music by giving them the ability to download music while on the go (IFPI, 2008). Microsoft has a new version of Zune, offering access to 3 million songs in the Zune Marketplace for only $14.99 per month (around £7.50 per month). Napster offers subscription for £8.95 per month with the option to purchase tracks for an additional £0.79 per track. They also have an ‘on the go’ service that allows users to take there music with you on portable devices (Napster, 2008). The services are adapting to include a more comprehensive product offering, such as Zune and Napster, whom also offer a la carte services for consumers. Zune goes one step further and even offers social networking functions (Burrows, 2007).
Some of the pros and cons of the subscription model are listed below:
Pros:
· The subscription method provides a cost effective way to consumer music, especially for high volume users who consume and stream a large quantity of music (Smith, 2005). It is said that subscription approach offers total on-demand access that’s worth paying for (Burrows, 2007).
· Consumers like to forage for information, subscription services allow consumers to do this at an affordable price (Jennings, 2007)
· Owning music is no longer a necessity for some segments, the weight for younger ‘net’ generations is put on access, not ownership (Leonhard, 2001).
· Many subscription services have recognised the importance of mobility and offered it along with subscription service. Such companies as Napster On the Go and Music Station are increasing the reach to specific music consumers by bundling services with convenience (Music Station, 2008).
Cons:
· Many people are uninterested in another monthly bill. Much like being locked into a lengthy mobile phone plan (Burrows, 2007). Users pay money but if they are not accessing it at a certain level of usage, they may end up spending more for the same consumption as if they had purchased a la carte (BBC News, 2005).
· Users do not own the music, and will only be able to access it so long as they continue to pay the subscription. Consumers you are locked in trade-off between quantity and permanence (Vance, 2005).
· Interoperability, DRM and licensing are holding back subscription services. And while technical solutions are a priority for labels and industry players, the difficulties have yet to be solved (IFPI, 2008). The UK can generate more money from multi-platform means if they can manage to set them up, and quickly (BPI Report, 2007).
· Over 55% of music sales in 2005 came from the 30 years plus age group, who prefer a model of simplicity, over a mass consumption model such as a this (BBC News, 2005).
Where is the future of music consumption and why?
As demonstrated above, subscription and a la carte services do have appeal for certain segments of the music consumer market, and at the same time they have lack appeal for other consumers. One must remember that the digital market space still only represents 15% of music industry sales (IFPI, 2008), meaning that while some companies like Napster may be creating more comprehensive models, all of the players in both subscription and a la carte music services (see Appendix 1.1 for a complete list) are competing for a very small share of the music market. Over 96% of albums in the first half of 2007 were sold in a physical CD format (BPI Report, 2007). Coupled with the fact that the consumer market is increasingly fragmented in nature as every music consumer is unique, neither subscription or a la carte, even if put together as a model, will be able to capture a large enough margin of the overall music market to emerge as a future market leader in music sales and consumption.
Trying to sell any product to consumers in the current marketplace is a challenge for even the best companies. Competition in the music industry now exists on a global scale creating an increase to the already over abundance of goods and services in today’s market. The economy has fully come into a pull versus a push economy, where mass marketers can no longer continue to group consumers into large segments of generic users. Consumers are taking control in the abundance of products and services making them price makers, product creators (Robert, 1995). In addition younger generations who have grown up with the internet and technology are “already accustomed to personalising their own experiences and the effect will no doubt follow them into adulthood” (Mininni, 2007). Mass marketing tactics and selling tactics have very little effect of this new ‘net’ generation of consumers (Leonhard, 2001).
Digital distribution is also affecting the fragmented music market further by breaking consumers down into smaller niches, as can be seen with the growth of a la carte sales where consumers are purchasing songs instead of albums (IFPI, 2008). Consumers also have very individual taste profiles and enjoy consuming music in several different ways (Jennings, 2007).
The industry has thus far been unable to make accurate predictions about consumer behaviour. Everyone though physical, including vinyl sales were dead. However, the sales for the seven-inch format vinyl rose to over one million last year, up from 201,380 in 2000 (Kearns, 2008) and CD sales still represent 96% of all album sales (BPI Report, 2007). The industry also thought copyright restrictions would eliminate the heavy traffic in downloading, however consumers have found new ways to listen to music for free on sites such as Lastfm, and Pandora. All of this creates a market place so fragmented it is hard to analyse through traditional methods of market research. The ability to predict consumer trends is increasingly difficult for researchers and companies to analyse (Click Noise, 2007).
David Jennings’ research in his book ‘Net, Blogs and Rock ‘n Roll’ shows that some consumers even want to be involved in the process of discovering music, recommending it, and passing it along to others. In addition some music fans also want to be ‘creators’, like Andy Aldridge who made a site for his favourite band Galaxie 500 an now manages it on behalf of the band, interacting and sharing with other like-minded fans This sort of consumer involvement not only creates a loyal consumer base for the band, but the fans help create buzz and marketing messages and drive sales that reach even further (Jennings, 2007).
As we now live in what Joseph Pine, Marketer and Author, terms the ‘experience’ economy, most products or services extended to consumers must have a certain element of consumer involvement and uniqueness in order to thrive (Mininni, 2007).
Is there a Solution?
Ultimately, given the market conditions as described above in Section 3.0, the only model that may be able to attract the masses of the music market is one which offers the consumer complete freedom and choice. Freedom can be defined as “the power to exercise choice and make decisions without constraint from within or without; autonomy; self-determination” (Freedom, 2008). Choice is “the power, right or liberty to chose, and to chose the best or most preferable part” (Choice, 2008). Freedom and choice are mandatory because every consumer is unique and experiences music in a disintegrated way. Consumers want to be involved (Tapscott, 2006) but also want to decide their own level of involvement, and the right price for each consumer is a personally tailored price according to the consumers perceived value of the offering (Mininni, 2008).
Suggested Model of Mass Customisation
A suggested way forward for digital music providers is to develop a produce and service model of mass customisation, allowing consumers the freedom and choice to design their own experience. The value for the consumer is achieved at a more profound level. Value comes from not only from the finished product or service, but the process and involvement in consumption as well (Mininni, 2007). Not only would a model such as this be able to extend its reach to all consumers in the digital market, but the model would also allow a provider to tap into the other 85% of physical music sales in the United Kingdom, along with all other related music services and products.
It is estimated that UK spend around 17% of their income on entertainment (Howkins, 2007) and the total value of the UK Music Trade Delivers was well over £1 billion in 2006 (BPI, 2007), making the opportunity for providers to exploit this industry an undeniable one.
While it may seem complicated and complex to set up, configuring products and services in a tailored manor and allowing for consumer involvement in creating the end product can bring a company a sustainable long term advantage and significant profits from premium offerings (Mininni, 2007).
How Does Mass Customisation Work?
If you can imagine all product and service components in the music industry grouped together in a model of flexible business units, integrated into one flexible network structure (Mininni, 2007). According to John Howkins, author of the Creative Economy, “the power of digital, as a symbolic language, has no material but only intellectual limits” (Howkins, 2007, 186). Consumers are able to choose different combinations of goods and services from an infinite number of options, bringing the consumer into the production value chain as a ‘prosumer’ (Tapscott, 2006). “Within a mass customization business, customers are integrated into value creation by defining, configuring, matching, or modifying their individual solution from of a list of options and pre-defined components. These co-design activities are performed in an act of company-to-customer interaction” (Piller, et al, 2005).
Although complicated as a model, if a company can successfully create an offering of uniquely designed and mouldable products and services, this method can be a significant tool in creating extremely high perception of value for the offering and high brand loyalty in consumers. In addition, revenue generated from ‘premium’ pricing for additional products and services can be the additional income that sets a company above the rest. The offering must give consumers enough flexibility for them to find a right fit for their needs, without creating confusion by an overabundance of options (Mininni, 2007).
Dell is a great example of a company who managed to offer ‘standard’ products and services with their ‘build to order’ customised offering, allowing consumers to design their own computer at a very low cost (Dell, 2008). Dell’s success comes in part with having a having all resource centres within the company flexible and interchangeable, allowing for complete fluidity amongst the flow of information and resources (Mininni, 2007). Net profits for the company have remained strong, raking in over $3.345 billion USD before tax in 2007 alone (Nasdaq:dell, 2008).
A more recent example of ‘mass customisation’ specifically from the music industry (albeit a rather simple one), was the offering made by Nine Inch Nails (NIN) for their new album ‘Ghosts’. NIN gave consumers the option to select which album version they preferred, with each offering the consumer a different level of value (see Table 4.1). In these scenarios, “premium pricing is perceive to be ‘worth it’ to the customer” (Mininni, 2007, 3) and in just over a week NIN generated over $1.6 million USD in revenues from this unique offering, which is quite impressive when music sales are declining (Ramadge, 2008).
What Could The Future Look Like For Digital Music Providers?
After consulting Net Blogs and Rock n’ Roll, Wikinomics, The Future of Music, all the major ways in which music is consumed and purchased can be considered as potential components of a model of mass customisation. A model might include some or all of the following:
· An a la carte music store (similar to iTunes)
· A Subscription service based on levels of usage, allowing consumers to determine if they want mobile options, additional track purchase bundles, etc (much like Napster.co.uk)
· An offering of physical music products ( c.d.’s, vinyl, and collectables)
· A Secondary sellers market, much like that of Amazon.com, where consumers have access to the ‘long tail’ of goods and can find unique and rare product offerings by access a unlimited number of suppliers
· An auction market, much like ebay, where consumers make bids depending on the price they are willing to pay for goods and services
· Music recommendation services such as Last Fm, allowing them to preview and discover new music, including a personalised stream of music, much like a personalised radio station
· Merchandise sale and ticketing sales, including secondary sellers
· A customer service component with real-time consultation to help guide consumers
· Social networking functions, such as instant messaging, friend networks, live video feeds, would surround all of the components in order to create an online community.
Industry services providers can take examples of customisation models from other industries (such as dell, build-a-bear and many others), even the example provided by Nine Inch Nails, and build their own unique and flexible network of networks. Amazon for example, who already has several of the above music components in place and has a proven track record for selling music, can add the remaining above mentioned elements onto their model to create the ultimate mass customised offering for consumers and a ‘one stop shop’ for all music consumers. Amazon already sells physical music products, including CD’s and vinyl products, boasts a hugely popular ‘secondary sellers’ market where every consumer is a seller in the sale of ‘long tail’ goods and has a soon to come MP3 store for the UK (Card, 2007).
Issues and Challenges for Digital Music Providers
While mass customisation may enable digital music providers to reach a large market of consumers with varying tastes and needs, several issues and challenges exist in allowing a model such as this to move forward with success.
Firstly, the financial outlay complexity of such a model provides a high risk to entry. There is significant capital needed to set up complex networks of flexible business units, and the rapid changing of the music industry means that a constant response and changing of inventory is necessary (Mininni, 2007). Already existing players, such as Amazon, iTunes, and Napster, who have the expertise and an already existing infrastructure may have the ability to create such a concept, but new players entering the industry may struggle with the capital outlay to get all the components in place. At the same time, the structures of the existing players may well be too rigid to allow them to adopt a flexible, interchangeable offering.
The second issue, is digital music providers still do not know exactly how to price and bundle music. Do companies set a standard price for all goods? Or allow market economics to determine them (Penenberg, 2005)?
Thirdly, models of mass customisation might prove too confusing for some consumers. As Marketer Joseph Pine puts it, mass customisation can create ‘mass confusion’, especially for older generations who are not accustomed to the rapid advancement of technology and the complexity of the model. This is a weakness of the mass customisation model (Piller, 2005).
Lastly, with restrictions placed on music sales by copyright and licensing deals, and with the apprehension of record labels to do as Don Taspcott suggests in WIkinomics, and give up intellectual property controls, businesses may still lack complete authorisation to offer products and services in a way that suits consumers (Tapscott, 2006).
Conclusion
It has been discussed that neither music subscription services nor a la carte music services are a sole way forward in their own regard as they both fail to give the fragmented music consumer market freedom and choice. The disjointed nature of the music industry and shifting consumption patters make consumer behaviour nearly impossible to predict. However, a model of mass customisation can provide a music service with a distinct competitive advantage by offering consumers value along with premium tailored services. Moving into the future, it is unclear what changes may occur in music consumption. However, if a business can model themselves in a mass customised way, with networks of loosely tied and flexible business unit, they will be able to adapt with the market, technology and with consumers.
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